![]() ![]() (apparently some people can actually get 70 knowledge) removed limit of 90% on resurrections.resurrecting artifacts now take into account flat HP buffs like 'Vitality' perk and 'Shield of Wolf' artifact duchy bonus.increased strength of aid kits and low tier saint artifacts to 30 + 10HP per D (or K).Kaspar bonus lowered to 4 per defense, but now he starts with only -1 defense.lowered first aid tent healing from defense secondary skill to +10,+20,+40HP.lowered first aid tent healing at expert level from 20 + 10*D to 20 + 8*D.balanced tent vs artifact resurrections to make Knights and Death Knights more equal to attack focused might classes, improve regenerative capability of magic classes and make war machines less urgent skill choice.fixed some hero specials giving wrong amount of DBC creatures.a bit more DBC creatures are summoned early as formula is based on 3+MG level instead of 2+MG level.summon elementals loses less efficiency when shattered below advanced level.'Frenzy' spell loses less damage when shattered. ![]() 'Hypnotize' spell loses less turn duration when shattered.'Conjure Phoenix' loses much efficiency per mastery when shattered.'Back to the Void' perk does double damage to summoned creatures.lowered corrupt magic school perks to 33%.lowered detain and weak magic school perks to 20%.balanced shatters to be less hard counter.Since the new AI concentrates power better it is recommended to be careful with the difficulty setting as this combined with mixed neutrals will make the game harder than vanilla, but still very doable on normal difficulty.įor more details read the article on moddb!īalance finetuning included in this release The AI doesn't cheat on any difficulty in campaign mode, but may have predefined larger start armies as in original game.campaign is adjusted for new standard battlefield size of 14x12 squares, but features like town conversion, governance, dimension doors and mine control are off, since they conflict with the original storytelling and objectives.campaign will have beautiful new graphics from RC15 (for those updating from RC13).Trading posts can sell you mana potions and movement potions.all your equipped artifacts will carryover between missions except movement artifacts, skillbooks, gold bags, wands, scrolls and the tear of asha.level caps are less strict and go up to around 40 in the last mission mostly.All campaign scripts are updated for use with the new AI, never play the campaign with _Utility.exe file, this will cause AI movement bugs.A million bugs in the campaign have been fixed (ok not that much but far too much to go to the trouble of mentioning them all),.5000+ new mixed neutral stacks in the campaign instead of boring single stack fights.Warning: Use the mod's uninstaller before installing this version! The new revised campaigns will have much better gameplay than the old RC13 release, it will not only include all gameplay updates of RC14 and RC15, but also include many unique improvements to the campaigns themselves. Today we release the update you all have been waiting for, the new complete version of Heroes 5.5 with all 12 campaigns. There are likely other things that do it too (at least one that the AI of an Infernal player in the TotE campaign would stumble across), but I have no way of knowing what the AI does on its spare time.ĭoes anyone know something to help with this? Because I'm tired of my games coming to such sudden and unsatisfying ends.□□□ RC16 - The Campaign Release □□□ Something about her, that comes up when she is either in play, or selected in the tavern, instantly or near-instantly kills the program (with an extremely unhelpful "this has stpped working" error message). So far, the only thing I've been able to find that causes these crashes, is the Necropolis Reaver Hero Deirdre. By that, I mean that if something happens that causes a crash, that thing will always cause a crash, but unless it's something I do during my turn, I have no way of knowing what caused the crash, just that the AI (because I don't have any friends to play with) caused it on their turn and will continue to do so whenever they take said turn, effectively ending that game for me. I have the HoMM 5.5 mod installed, and it's causeing my came to crash consistently at seemingly-random points. ![]()
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